EU4 combat simulation must be one of the most complicated formula. General skills, military tech level, morale, terrain, number of troops, combat skills, troops compositions and pips. Pips are represented by how powerful units from that technology group within that period of time, or military tech level.
Europa Universalis IV. I made one custom decision to change tech group to western countrydecisions = turbowesternize = potential =. Welcome to another development diary about Europa Universalis IV. Fallout 4 melee block mod. This time we talk about something that will be in the next major patch we do. One of the parts of the game that has not changed much since eu1 is the concept of technology groups and technological development around the world.
Here are the stat of pips from different tech groups in different military technology levels. Since different technology groups advance in different speed, so they usually aren't in the same military level. Overall, nomads have the best units in the beginning of the game, then different tech groups have their leads in the middle of the game and lastly, the Western tech group gets the strongest units and the Eastern tech groups get the second best.
The best unit(s) within that military tech group is bolded.
Please feel free to point out if there are errors in the chart!
In addition, these stats shows how infantries are weaker than calvary in the beginning of the game. Except for Americans, where horses were introduced in the middle/beginning of the game. Bleach manga all chapter. But eventually, calvaries are becoming less and less important in the battlefield. Eventually, cannon became the most important unit in the end of game and all cannons from differnent tech group share the same stat!!
EU4 combat simulation must be one of the most complicated formula. General skills, military tech level, morale, terrain, number of troops, combat skills, troops compositions and pips. Pips are represented by how powerful units from that technology group within that period of time, or military tech level.
Europa Universalis IV. I made one custom decision to change tech group to western countrydecisions = turbowesternize = potential =. Welcome to another development diary about Europa Universalis IV. Fallout 4 melee block mod. This time we talk about something that will be in the next major patch we do. One of the parts of the game that has not changed much since eu1 is the concept of technology groups and technological development around the world.
Here are the stat of pips from different tech groups in different military technology levels. Since different technology groups advance in different speed, so they usually aren't in the same military level. Overall, nomads have the best units in the beginning of the game, then different tech groups have their leads in the middle of the game and lastly, the Western tech group gets the strongest units and the Eastern tech groups get the second best.
The best unit(s) within that military tech group is bolded.
Please feel free to point out if there are errors in the chart!
In addition, these stats shows how infantries are weaker than calvary in the beginning of the game. Except for Americans, where horses were introduced in the middle/beginning of the game. Bleach manga all chapter. But eventually, calvaries are becoming less and less important in the battlefield. Eventually, cannon became the most important unit in the end of game and all cannons from differnent tech group share the same stat!!
Eu4 Cheat Technology
Name | Idea Group Key |
---|---|
Aristocratic Ideas | aristocracy_ideas |
Plutocratic Ideas | plutocracy_ideas |
Innovative Ideas | innovativeness_ideas |
Religious Ideas | religious_ideas |
Espionage Ideas | spy_ideas |
Diplomatic Ideas | diplomatic_ideas |
Offensive Ideas | offensive_ideas |
Defensive Ideas | defensive_ideas |
Trade Ideas | trade_ideas |
Economic Ideas | economic_ideas |
Exploration Ideas | exploration_ideas |
Naval Ideas | naval_ideas |
Quality Ideas | quality_ideas |
Quantity Ideas | quantity_ideas |
Expansion Ideas | expansion_ideas |
Administrative Ideas | administrative_ideas |
English Ideas | ENG_ideas |
Swedish Ideas | SWE_ideas |
Russian Ideas | RUS_ideas |
Spanish Ideas | SPA_ideas |
Dutch Ideas | NED_ideas |
Danish Ideas | DAN_ideas |
French Ideas | FRA_ideas |
Ottoman Ideas | TUR_ideas |
Venetian Ideas | VEN_ideas |
Prussian Ideas | PRU_ideas |
Portuguese Ideas | POR_ideas |
Polish Ideas | POL_ideas |
Austrian Ideas | HAB_ideas |
Chinese Ideas | CHI_ideas |
Bavarian Ideas | BAV_ideas |
Persian Ideas | PER_ideas |
Hungarian Ideas | HUN_ideas |
Japanese Ideas | JAP_ideas |
Mamluk Ideas | MAM_ideas |
Neapolitan Ideas | NAP_ideas |
Aragonese Ideas | ARA_ideas |
Timurid Ideas | TIM_ideas |
Hanseatic Ideas | HSA_ideas |
Milanese Ideas | MLO_ideas |
Byzantine Ideas | BYZ_ideas |
Vijayanagar Ideas | VIJ_ideas |
Ayutthayan Ideas | AYU_ideas |
Norwegian Ideas | NOR_ideas |
Omani Ideas | OMA_ideas |
Korean Ideas | KOR_ideas |
Bohemian Ideas | BOH_ideas |
Italian Ideas | ITA_ideas |
Manchu Ideas | MCH_ideas |
Palatinate Ideas | PAL_ideas |
Novgorod Ideas | NOV_ideas |
Ethiopian Ideas | ETH_ideas |
Dai Viet Ideas | DAI_ideas |
Savoyard Ideas | SAV_ideas |
Saxon Ideas | SAX_ideas |
Lithuanian Ideas | LIT_ideas |
Berber Ideas | berber_ideas |
Indian Sultanate Ideas | indian_muslim_ideas |
Horde Ideas | horde_ideas |
Divine Ideas | theocracy_ideas |
National Ideas | default_ideas |