Steel Panthers Mbt For Mac

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This page is dedicated to one of my favourite computer games: Steel Panthers MBT. This game can be downloaded for free. WinSPMBT is a new tactical-level wargame that covers conflict during the modern era - from the start of the Cold War in 1946 right up until the near future (2020). The Steel Panthers two-player strategy guide (for SP1&2) Steel Panthers series battle plan guide (for SP1,2&3) from Jonathan K. SP Guide from Andrew Gailey; The Steel Panthers Strategy and Tactics Primer from Todd David Brady; Screen Capture Utility (for SP1,2,3&SPWW2) SHP Editor (for SP1,2&3) from Fred Chlanda.

  1. Steel Panthers Mbt For Macular
  2. Steel Panthers Mbt For Macbook
  3. Steel Panther Mbt

Steel Panthers
(all Versions)
Mods/Patches/Etc
(Created circa 15 February 2017)
(Updated 25 September 2018)

Steel Panthers LBMEditing Tips (20 April 2014)

ExperienceLevels in Steel Panthers and simulating Low Intensity Conflicts(25 April 2016)

The original game that started it all.

Despite severe engine limitations (only 48 units + 1 HQ unit perside) that made scenario designers (and players) go for armor-heavyslugfests, it was pretty fun and was like having a 1/300 miniaturewargame on your computer without having to unpack all the miniatureseach time you wanted to play. Two campaign disks were sold, adding intotal six new campaigns and 75 new scenarios to the game.

(1997 Interview at Gamasutra withGary Grigsby on SP)

Stock Campaigns
Poland 1939 (6th PanzerDivision)
France 1940 (2nd Panzer Division)
Normandy 1944 (US1st Infantry Division)
Operation Market-Garden 1944 (UK IrishBrigade)
Warsaw 1944 (5th Guards Tank Army)
Battle of the Bulge1944 (1st SS Panzer Division)
World War III (US vs Soviet Union1945)
Philippines 1941 (Japanese 48th Infantry Division)
Battlefor North Africa (German Afrika Corps vs British 8th Army) (CampaignDisk #1)
Operation Barbarossa (Germany's invasion of Russia)(Campaign Disk #1)
Patton's 3rd Army (Patton battling throughFrance into Germany with possible Berlin Scenario) (Campaign Disk#1)
Panzer Command 1935-1945 (Hans von Luck's Career in 20 linkedscenarios) (Campaign Disk #2)
Red Guards (1
stGuardsfrom Kursk to Berlin in 17 linked scenarios) (Campaign Disk#2)
Bushido Warriors (Japanese in Asia in the early war years)(Campaign Disk #2)

Mac

Steel Panthers I Beta (7/18/95) (15.1MB ZIP)

This was found thanks to MrFlibble's hard work over at theBeta Archives Forums (LINK).

'It appears that SSI were sending outpre-release versions of some of their games to magazines for preview,and several have ended up on magazine cover disks, mistaken forlegitimate demo versions of the respective games. This falseimpression was probably reinforced by the fact that the betas camewith the same type of installer as the regular SSI demo versions.
Steel Panthers Beta
The beta is dated 18 July 1995, the installer files 8August 1995. The catalogue records four cover-disks with thisversion: SCORE No. 25 (January 1996), PC Power (March 1996), PC Games(March 1996) and PC Action (March 1996). The main installer file(DATA.A00) is 15 561 910 bytes.
This version appears to be not limited in any way, itcontains a large number of scenarios, the campaign mode and missionbuilder, and several saved games, apparently intended to showgameplay to reviewers. The installer help file contains text inFrench which suggests that perhaps the beta was originally leaked bya French magazine, but this is not certain.'

Analysis:The installer is titled 'Installer for STEEL PANTHERS BETA7/18/95'.

It installs to the C:PANTH directory and includes:

AAPLAY.EXE – Autodesk Animator Public DomainPlayer v1.0 from 1989.
EDITPZ.EXE – Apparently the original SSIeditor for SP, used by the dev team.
PZ.EXE – Main program.

To get the demo to run, you have to select NO SOUND.

What's in the Demo:

Four Saves:
US vs Soviet (5/1945)
Jap vs US(12/1941)
Brit vs Ger (9/1944)
Jap v US (12/1941)

(SP 1 Beta Installer MenuScreenshot)
(SP 1 Beta IntroScreen)
(SP 1 Beta MainMenu)
(SP 1 Beta CampaignScreen)
(SP 1 Beta BattleGenerator)

Also in the PANTH directory are several LBM files which whenviewed reveal 'prehistory' about Steel Panthers:

AME.LBM
BRI.LBM
FRE.LBM
GER.LBM
BUT.LBM
RUS.LBM

Hapshott's Steel Panthers I ScenarioCollection (47.3 MB ZIP)

This is an extremely large ZIP file organized into differentfolders because due to the way SP1 sees scenarios, it can only see upto a certain number of scenarios. Total number of scenarios isapproximately 1,300~.

Hapschott's SP1 Scenario Collection FolderListing:
WestFront
Middle(171~ scenarios)
Late(153~ scenarios)
Early(38~ scenarios)
Desert(124~ scenarios)
Packs2 (118~scenarios)
Packs1 (180~scenarios)
Japan (117~scenarios)
EastFront
Finland(13~ scenarios)
1945(52~ scenarios)
1944(94~ scenarios)
1943(100~ scenarios)
1942(46~ scenarios)
1941(69~ scenarios)
EarlyEuropeOOB (52~scenarios)
Cyber (28~scenarios)
6thPanzerOOB (31~ scenarios)

The second game in the series brought it into modern combat with asignificantly improved game engine. Instead of the older 50 unit (49buyable, 1 HQ) limitation, you now had 150 units (149 buyable, 1 HQ).This made it possible to make complex and detailed scenarios thatweren't armor-heavy clashes (unlike SP1). A campaign disk was sold,adding three new campaigns and 30 more scenarios.

Stock Campaigns
Germany 1980
Desert Storm1991
China-War 1997 (Taiwan vs China)
Okinawa 1998 (US vsJapan)
Golan Heights 1973
Korea 1950
Korea1998 (Second Korean War) (Campaign Disk)
Battlefor the Low Countries (British vs a resurgent Germany in Belgium)(CampaignDisk)
Drive into theRhineland (French vs a resurgent Germany) (CampaignDisk)

Hapshott's Steel Panthers IIScenario/Campaign Collection (27.4MB ZIP)

This is an extremely large ZIP file organized into differentfolders because due to the way SP2 sees scenarios, it can only see upto a certain number of scenarios. Total number of scenarios isapproximately 700~.

Hapschott's SP2 Scenario Collection FolderListing:
Western (188~scenarios)
s_am_africa(52~ scenarios)
middle_east(165~ scenarios)
libya_camp(16 linked scenarios in the Libyan campaign v1.0 that replaces the1998 Okinawa Campaign)
Europe(101~ scenarios)
Asia(179~ scenarios)

The third game in the series (and the last of the 'original' SSIline) was kind of like the odd cousin in the family that nobody likesto talk about.

It spanned sixty years of combat, from World War II to theimmediate post-Cold War period, but there was one teeny tiny problem.The minimum basic unit of size was now the platoon (or section oftanks); and the game map scale moved from the familiar 50 meters perhex to 180 meters per hex and the time scale went from 'severalminutes per turn' to 'six to thirty minutes per turn'.

The reception to these dramatic changes was.lukewarm, and as aresult, no official campaign disk was produced, unlike with the priortwo games.

Stock Campaigns
North Africa 1941-42 (GermanPlayer)
Stalingrad 1942 (German Player)
Market Garden 1944(British Player)
Vietnam 1965-70 (US Player)
NATO 1988 (WestGerman Player)
Holy War 2000 (Israeli Player vs Egypt and Syria,1999)
The Bear and Dragon (Russian Player vs China,1999)
Anvil/Dragoon (US Player, Southern France 1944)
CrossingSuez (Israeli Player, 1973)

Hapshott's Steel Panthers IIIScenario/Campaign Collection (24.2MB ZIP)

This is an extremely large ZIP file organized into differentfolders because due to the way SP3 sees scenarios, it can only see upto a certain number of scenarios. Total number of scenarios isapproximately 400~ plus 25 campaigns.

Hapschott's SP3 Scenario Collection FolderListing:
pzb_WW3(66~ scenarios)
pzb_WW2_plt3(144~ scenarios)
Original(194~ scenarios + unspecified # of campaigns)
Campaigns(25 different campaigns)

SPIII: Moderna

This was a mod for SP3 that went through two releases (v1.0 andv1.1) before disappearing from the net; and formed the basis for theabortive Matrix' Games SP: Modern Warfare version (see farbelow).

(linkto post announcing SP3: Moderna v1.1 on 6 June 2000 on the MatrixGames Forum by Ilja Varha)

'It's loaded now, and ready to be downloaded. If someone missed the Moderna 1.0 (with no doubt the best modern SP3 modification. I can say this because it's the only one ), let me tell you what this game is all about:

First of all, it's basic SP3 edited and refined.

The biggest improvement is the updated missiles/SAMs which now are a LOT more realistic than before!

The other big point is that all info the KOB makers found was added to the countries so now they have bigger and more modern armies. Russia and USA and China for example has now so much stuff that more does not simply fit in!

1.0 included 3 new countries, Finland, Sweden and South-Africa and 1.1 includes 2 more, Brazil and Argentina.

The pack (1.1) also has aver 1100 new unit pictures and as many new SHPs as I was able to fit in (no room anymore).

New sound effects come with the pack too to improve the feel of fighting (not SPWAW quality because SP3 has worse mixing rate).

With the 1.1 comes new scenarios and campaigns. 2 scenarios are made by Wild Bill Wilder, and only for Moderna. These two scenarios alone are a reason good enough to download the game (all in all about 15-20 megabytes)! Also there are 3 other stand alone scenarios and 3 campaigns! These campaigns have 18 maps linked all together so you should not run out of playing. and battles are now much more interesting with all the enchanchments made.

The Moderna 1.1 is THE FINAL VERSION, so it will not update anymore. The reason is simple: There is something better coming, but that is still classified. But I know you all WILL like the new one (you will if you liked SPWAW)!

So, go and get it at: http://members.xoom.com/Zipuli/Moderna.htm

I apologize in advance if the site loads slowly. It's not because of pictures (hardly any), but the server is quite slow to connect to. Once you are connected everything is as fast as in here for example. ENJOY!'

Thanks to the help of Mike Amos on the Matrix Games Forum, I wasable to recover a copy of SP3: Moderna v1.1 from his CDROM archives.It turned out to be a fully installed version of SP3 with the modapplied.

I used my copy of Steel Panthers III to compare file dates tofigure out what had been modified for SP3: Moderna, and rebuilt adistributable file for the mod which didn't include the (still)copyrighted SSI Steel Panthers III stock files.

Ilja Varha's SP3: Moderna v1.1 (16.6MB ZIP)

The new scenarios built for this mod are:

064: THE FIRST OF THE SIX
084: Reuniting Cyprus
088: Blowfrom the East
160: A HOLY WAR (Wild Bill Wilder)
162: BLOCKADEBUSTERS (Wild Bill Wilder)

The new campaigns built for this mod are:

020: Taking Thousand Lakes 1999 (Russia Player vs Finland, 11Scenarios)
021: Defending Finland 1999 (Finland Player vs Russia,5 Scenarios)
022: The Bear and the Wolf 1999 (Russia Player vsChechnya, 3 Scenarios)

Around early to mid 1998, the SPCAMO Workshop wasborn almost by accident.

At the time, Don Goodbrand was PBEMing Steel Panthers 2 with achap in Italy named Piero Angeli, and they got to talking about howgreat it would be to play WW2 in the SP2 engine, with its massivelyincreased per side unit cap (200+ vs 48) and the improved artilleryroutines.

[ED NOTE: PBEM means 'PlayBy Email', a early form of 'network head to head' in the pre-modernera of computing. Instead of being connected directly, playersinstead emailed modified save game files to each other to continuetheir games.]

So they started working on a SP2 to WW2 conversion, because.whynot?

Several other people (Nick Papp and Maik Ehrhardt) joined in andthey started the arduous task of translating over the SP1 OOB data tothe SP2 OOB format and drawing new icons for pretty much everything.After a brief interruption during June and July 1998 brought on bythe FIFA 1998 World Cup (a vital necessity, don't you understand?)work resumed. In August 1998, Andrew Gailey – who had createdthe MOBHack game editor – joined in to help them with the OOBediting tasks.

At the time, they all thought it would last just six months andthey'd be done. (TM)

As a teaser to the gaming public, the initial SPCAMO repaints werereleased (1.18 MB ZIP) whichcontained the following content:

SP2-3MBNb.ZIP:
The following files contain a complete repaint of all the BROWN AFV's , Aircraft, infantry and crews for the following countrys: Libya, Jordan, Egypt, Syria, Iraq, Iran, PLO, India, China, North Korea, North Vietnam, Russia, East Germany, Poland, Czechoslovakia, Hungary, Romania and, Afghanistan for SSI's Steel Panthers II: Modern Battles AND Steel Panthers III: Brigade Command:1939-1999..These files are interchangeable with both games.

SP2-3MGNa.ZIP:
The following files contain a complete repaint of all the GREEN AFV's , Aircraft, infantry and crews for the following countrys: USA,USMC,United Kingdom, France,Belgium,Netherlands,Norway,Australia,Canada,Denmark,Italy,Spain,Greece, Turkey,Pakistan,Israel,Gulf States,South Korea,South Vietnam,Taiwan & Japan for SSI's Steel Panthers II: Modern Battles AND Steel Panthers III: Brigade Command:1939-1999..These files are interchangeable with both games.

SP2-3MGYb.ZIP:
The following files contain a complete repaint of all GREY West German AFV's , Aircraft, infantry and crews for SSI's Steel Panthers II: Modern Battles AND Steel Panthers III: Brigade Command:1939-1999..These files are interchangeable with both games.

WW2-SP3.ZIP
These files contain the WWII Vehicle and Aircraft Icons for Steel Panthers III: Brigade Command:1939-1999. They are repainted versions of the original Icons that were released by SSI. They DO NOT contain any of the new OR reworked Icons that are in SP2WW2.

Our original intent was to re-create exactly the various country's camouflage schemes..this unfortunately is next to impossible..Too many country's draw Icons from the same file so we have had to compromise and tried to at least make the Grey, Green , and Brown AFV's have a 'look' that is not entirely inaccurate and allows relatively easy identification during game play. There will NOT be icons offered for the original Steel Panthers..Sorry..but we hope to have a playable WWII version of SP2 by the end of the year. Farm slots free.

At some point, Wild Bill Wilder's Raiders joined in on theproject, and they picked up The Gamers Net as a distributor/websitehoster.

After nine months of work, the first 'official'release – SP2WW2 (Steel Panthers 2 for World War II) –was released to the world on 3 December 1998.

Original SP2WW2 Installer (8.29MB ZIP)

This was found on a internet archive of CDROM images of discs thatwere included with an old French magazine called Cyberstrategie.

For those of you who aren't fluent in the use of Virtual Machinesto safely install old antique EXE installers from the internetwithout messing up your modern system, here a ZIP archive of it'scontents.

Zipped up Archive of files contained in theSP2WW2 installer (unzip over an installed copy of SP2) (5.56MB ZIP)

You'll have to manually delete everything in your SCEN folderthough.

Remember to use the hacked/edited SP2 executable included withthis (SP2WW2.EXE) to get the icons, etc to show up correctly!

As this is a DOS-era game, the use of DOSBox is mandatory.


(Noteuse of 1989 as 1939 and 1995 as 1945 to get around hard-coded gameexecutable limitations)


Built-InGame Encyclopedia Showing Panther G


Theopening of the 'Raiders Ride To Work' Scenario.

There's no campaigns or scenarios at all – just the 'Raidersride to work' demo scenario and a near complete conversion ofall the OOB data from SP1 to SP2 format.

Today, this doesn't sound like much, but back in Christmas 1998,it was awesome – you could now play WW2 in Steel Panthers andnot be limited to just 48 units per side, and you now could use theSP2/SP3 enhanced artillery routines for more realistic control ofartillery.

Sometime in early 1999, the team managed to acquire from SSI theSP2/SP3 source code, following the success of SP2WW2, with theproviso that all future releases based upon the source(s) beavailable as free downloads.

Unfortunately, during the work on the follow on to SP2WW2,creative differences arose in the team over the direction of futuredevelopment (and which code base to use) and the development teamsplit into two groups, each using a different codebase:

  • The SPCAMO group and the SP2 codebase, which led to Steel Panthers: WW2 (SPWW2) and Steel Panthers: Main Battle Tank (SPBMT).

  • The TheGamers.Net group (which later became the initial core of Matrix Games) and the SP3 codebase, which led to Steel Panthers: World at War (SPWAW).

(How Did the SSI to The Camo Workshop Come to Be? – ShrapnelForums – Linkto Site – Linkto PDF Copy)
(Why doesn't SP Camo Workshop and Matrix worktogether? – Matrix Forums – Linkto Site – Linkto PDF Copy)

(Follow the history ofSPWAW via recovered archival Matrix Games' Press Releases)

Developed from the SP3 codebase, the first release was on 8 May2000 as a native Windows program using DirectDraw and DirectSound,with screen resolution raised from the DOS-era's 640x480 to 800x600.Additionally, instead of being limited to 14 campaigns and 200scenarios (SP3 hard limit), the new limitation was 32 campaigns and1,000 scenarios. Over 60 new buildings, stone, wood and multihex,were added to the engine.

A period of rapid development was undertaken from about 2000 to2002 (versions 1 to 4 were released in 2000 alone, with version 7.1coming out in March 2002); after which future patches (the 8.xseries) concentrated on minor OOB/Sound fixes and minor bug smashing.Known release windows were:

1.00 – 8 May 2000
2.00 – 26 June 2000
2.10– 28 June 2000
2.20 – 30 June 2000
2.30 – 10July 2000
3.0 Beta 23 – (between 30 July 2000 [Beta 20] and 4August 2000 [Beta 24]). Was included on the PC Gamer October 2000 CD-ROM #2 and 'gotinto the wild'.
(OriginalInstaller – 294 MB ZIP)
4.0 – on 2 September 2000, Matrix Games announcedthat due to the release of 3.0 beta 23, they were renaming the final3.0 to 4.0 to avoid confusing people. Version 4.0 was released about9 September 2000.
4.2 – 2 October 2000
4.3 Beta – 7 October2000 – so that players could test PBEM/VCR issues.
4.4 –20 October 2000
4.5 – 21 December 2000
[inbetween 4.5 and 8.0 – TBD]
8.00 –December 2003
8.01 – January 2004
8.20 – July2004
8.30 – October 2004
8.40 – June 2005
8.403– January 2006 – Final official Matrix Version

Currently, SPWAW is dormant, with fans running yearly unofficialOOB Enhancements to fix bugs that are found throughout the years.(LINKto current 2016 Enhancement on the Matrix Games Forum)

Current campaigns in the final v8.403 version of thegame:
Preparing the Way
Heroesof the Motherland
FromUtah to the Rhine
A Long, Long Road toVictory
Watchword Freedom
Tulagi– The First Offensive
Guadalcanal1942
Normandy Gold
StalingradCampaign
The Victors – USA vs USSR(two slots)
Rommel to the Rescue (Easy andHard versions)
Raiders of theSahara
Balkan Crisis
TheHated Hurtgen (Wild Bill Wilder)
OperationWeserubung
The Chosin Few
Italiansat War
Flesh and Steel
YangtzeRiver Patrol
Dien Bien Phu
AMoment of Hope

Falcon's SPWAW Vanilla Campaign Compilation(41.2 MB ZIP)(ForumLink)

This is for the people who haven't made it to the Depot to see my vanilla campaign super-zip.

Here is a link to a zip file that contains all of the files from my SPWAW campaign folder

To install, first delete everything in your campaign folder. Then, unzip this file (it is 40 meg) into your campaign folder. That's it! You are done!

Included are 59 vanilla campaigns (do not use any mod when playing these). All of the files are renumbered so they display neatly in the first 59 campaign slots and all are fully patched to the latest version. As far as I know these are all of the vanilla campaigns that exist. Seriously, if you know of any others let me know (no 'rumors' please, only post about it if you have a link).

I know there are a few campaigns out there that are only available for the enhanced mod. If anyone who knows how to do conversions want to convert them to 8.x then I will add them to this collection.

For many of them I have edited the initial purchase points so you can afford to buy the recommended core force. No other changes made by me.

Contains (Bold Red indicated STOCK campaigns from an unknownversion of the game)
Preparingthe Way
Heroes of the Motherland
FromUtah to the Rhine
A Long, Long Road toVictory
Watchword Freedom
Tulagi– The First Offensive
Guadalcanal1942
Normandy Gold

StalingradCampaign
The Victors – USA vs USSR(two slots)
Rommel to the Rescue (Easy andHard versions)
Raiders of theSahara
Balkan Crisis

TheHated Hurtgen
Operation Weserubung
TheChosin Few
Italians at War
Fleshand Steel

Guadalcanal1942 (Duplicate?)

DienBien Phu

3rdReich
Operation25: Yugoslavia
Crisis atFraiture
Kursk Mini-Campaign
TheBattle for Moscow
Peiper
BlackBrigade
Prelude to a World War
RussianSteel v1.6
Rising Sun
Finland-USSR1939
Suursaari Island v1.2
TheBlack Knight Campaign
Sea Lion
SeaLion Chapter Two
Das Reich
ADeadly Diversion
YangtzeRiver Patrol
Fightalong the Merdet River
Slaughter atChenuex
Here comes the Hoss! –1945
1938 – The Czechs Say'No'
Prague, the firststep
A Hospital on the FrontLine
Death in the Factory
OperationDownfall
Hill 112 – DCLI
TheCommandos
72 Bridge at Remagen
TheBattered Bastards

AMoment of Hope

AmericanCrusaders
Panzergrenadiere
NormandyNightmare
Drive to Tunisia
KowelCounterattack
39 Pz.Abt. 013 Moshing

Falcon's SPWAW Vanilla Scenario Compilationv2.1 (47.1 MBZIP) (ForumLink)

This is for everyone who has not made it over to the Depot to see the scenario super-zip file that I created.

Finally here it is! This is a link to download a ZIP file (46 meg) that contains all the vanilla scenarios that I have.

Installation is simple - delete everything in your scenario folder, including any SPECxx.TXT files if they are there. If you have any non-vanilla scenarios loaded, save those elsewhere. Then, unzip this file into your scenario folder. That's it! You are done.

I added every scenario I could find, 971 so far! I renumbered them to display neatly, trying to keep scenarios together that are part of a series. I edited the CMT files so that the in-game scenario list will show the actual scenario names from the TXT file. I did not edit any TXT files.

A project this size is bound to have errors. Let me know if you find any and I will fix them up as quickly as possible.

1. Duplicate scenarios - I did my best not to include any duplicates in the collection, but this was very difficult. Several factors made it hard to spot duplicates. There were MANY mis-spellings in the CMT and TXT files. Many scenarios have a different name in the CMT, TXT, and ZIP files. Very often the same scenario was available in different places with different names. If you spot any duplicates in the collection, let me know.

2. Non-vanilla scenarios - My intention is to include only scenarios that do not use any modified OOB or SHP files. This way you can be sure that any scenario that you load will work with the plain vanilla version of the game. But, some people are not very clear about labeling their scenarios for the proper version. If you see a scenario that requires a mod, let me know.

3. Broken scenarios - I loaded many of the scenarios, especially the older ones, to make sure they started up correctly and looked OK initially. But obviously I couldn't completely check every one. If you find a scenario that doesn't work properly, let me know.

4. Missing scenarios - Due to the sheer number of scenarios out there, I will never find them all. If you know of a vanilla scenario that is not in the collection, let me know. No 'rumors' please. Just let me know if you can send it to me or show me where to get it. Also, there are a few scenarios out there that are only available to play with mods, such as the enhanced mod. If anyone who knows how, wants to convert them to 8.x, then I will include them.

Also, feel free to nitpick, such as telling me about spelling errors in the CMT files, screw ups in the scenario numbering, or scenario slots left empty.

Riitaoja2's SPWAW 1960-1979 Mod (Version January2017) (3.29~ MB ZIP)(ForumLink)
(Update to bring it to Final Version as of 31 JAN 2017)(691~ kb ZIP)

Description:

(Main MenuScreenshot)
(PurchaseMenu Screenshot)
(EuropeanBattle Screenshot)
(VietnamBattle Screenshot)

I am putting in the finishing touches to a mod for SPWAW thatconverts the units to use the graphics and OOB data from SteelPanthers 2/3. This will cover the time time period from 1960 - 1979.Currently the mod has 19 nations to play with.

I have modified the original SP2 OOB files to work with SPWAW andalso made sure the AI knows what to buy. So it is possible to playrandom battles and randomly generated campaigns against the computer.

No scenarios or campaigns are included but of course those can becreated with the editor.

All pick-lists are documented in the 'SPWAW6079 AI Picklists' folder that comes with the mod.

The following year convention is used in this mod:

1930 = 1960
1949 = 1979

Due to SPWAW being based on SP3 code which handled both WW2 andModern Battles, the unit/weapons classes for most modern stuff isalready in the game, making ATGMs and such possible.

Zebra 2 6 keygen mac torrent. (ATGM Screenshot)

Graphically, the mod comes with the original blue/green/brown uniticon graphics from the SP2/ SP3 days.

However this mod is also compatible with the oldSPCAMO repainted icons that were released for SP2 and SP3 games.

(Screenshot of Mod withSPCAMO Repainted Icons)
(LINKto SPCAMO Repaint Files)

If you use the SPCAMO icons with the mod you may see an issue withsome of the US (green) landing barge graphics. You may avoid thisissue by not replacing the following icons with the SPCAMO ones:

Icon0035.shp
Icon0036.shp

Installation:

The installation of the mod is completely manual. You will need tomake backups of your original files first as the mod files willoverride them permanently.

Make backup copies of the 'PIC', 'SHP' and'SND' -folders and also backup your original OOB files. Youmay also make a copy of the whole SPWAW folder and use it for the modinstead.

When you have made sure to backup your files just extract the modfiles into your SPWAW directory overwriting all the original files.

Forum Post for the FINAL Update:

Final update! (the mod should be complete now). All 27nations (and 28 OOB files) have been converted to the 1960-1979 timeperiod. This update adds the final 8 nations into the mod.

Some minor fixes here and there in the OOB files. Also added Cargoaircraft to some OOB's (SP2 did not have this unit type at all). TheCargo aircraft graphics are in the icon0215 & icon0315.shp files.The aircraft are C-47, C-123 and Noratlas.

A long time ago, there was a mod for Steel Panthers III calledSP:Moderna, and around September 2000, Matrix Games started to workwith the people who did it to make a modern (1950-2000) version ofSP:WAW and launched a section of their website about it.

Unfortunately, around maybe 2001-ish; the project quietly died.

Microsoft yahei ui font for mac. (Promo for SP:MW in the SPWAW 3.0 beta23 installer file – 60 kb PNG)
(Linkto Archival Matrix Games Press Releases)
(Linkto USENET post by Paul Vebber)

Around 2000, there was some chatter on the Matrix' Games forumsfrom Wild Bill Wilder which mentioned this project by name. Littleelse is known about it.

Version History:

  • DOS-WW2 1.0 [NOT USED] – This version number was reserved for the SP2WW2 release and not recycled for the new SPWW2 project.

  • DOS-WW2 2.0 – 6 June 1999 – First stand-alone version based upon the SP2 source code. Over 50,000 downloads of the game were made.
    (Intro Slide #1 – 82~ kb PNG)
    (Intro Slide #2 – 210~ kb PNG)
    (Intro Slide #3 – 310~ kb PNG)
    (Original installer for 2.0b – 29.5~ MB ZIP)
    (Installed Version for 2.0b – 28.1~ MB ZIP)

  • DOS-WW2 2.07 – About 28 June 1999 – This patch focused mainly on PBEM crash bugfixing, there were a few small OOB corrections, plus some bugs smushed, such as M3 Lee/Grant tanks not having their hull 75mm gun firing in the direction the hull was facing.
    (Original installer – 29.6 MB ZIP)
    (Installed Version – 32.7 MB ZIP)

  • DOS-WW2 2.2 – About 4 December 1999 – This patch added SPCAMO style victory hexes, changed the artillery code further to more represent WW2 artillery than the original post-WW2 artillery code of SP2. The maximum formation count was raised to 60 (up from 52), and preliminary testing was underway for development of a version with 400 units and 160 formations per side, but this was not executed in the version 2.0 codebase due to problems with already existing scenarios and PBEM security. Over 120 new batlocs were added to the game.
    (Original Patch Installer – 5.6 MB ZIP)
    (Installed Version – 30.1 MB ZIP) – Patch applied over installed 2.07 and then the whole thing is zipped up.
    (SPWW2 v2.2 Intro Graphic – 70 kb PNG)

  • DOS-WW2 2.2b – About 28 January 2000 – This was meant to be a minor bugfix release for 2.2, but mission creep set in. You can now purchase 'Allies'. The number of save slots was increased to 1,000.
    (Original Patch Installer – 920 kb ZIP)
    (Installed Version – 30.1 MB ZIP) – Patch applied over installed 2.2 and then the whole thing is zipped up.

  • DOS-WW2 3.0 – July 2000 – This version was a major update to the game engine, allowing map sizes up to 200x100 hexes (50km2). Unit count rose to 500 units and 200 formations per side. Generated maps now use up to 24 variables in making a map (as opposed to 6 variables before). 20 new terrain types (Snowdrifts, Light snow, Rice paddies, Mud, Orchards, Impassable Terrain, Hedgerows, Trenches, etc) added. Total batloc count is now 237. 100 new unit classes added (prior versions only had 69 classes). Modifiers were added to the OOB, allowing formations to be created with increased/decreased morale or experience.

  • DOS-WW2 4.0 – January 2001 – GREEN, YELLOW, BLUE, and RED user nations added. New generated long campaigns for Poland, USMC, Japan, India and ANZAC. The PTO is now available in generated long campaigns for some nations (US, ANZAC, UK) allowing you to switch to that theatre. Iwo Jima campaign added along with Black Volcanic sand for Iwo Jima maps. Vehicle dust trails added. Many illegal memory address / out of range values have been squashed, vastly improving game stability.
    (Original installer – 36.9 MB ZIP)
    (Installed Version – 35.9 MB ZIP)

  • DOS-WW2 5.0 – November 2001 – 200+ new/revised unit icons. 31 new scenarios and 1 new campaign. OOB's completely overhauled. AP penetration formula revised and updated. Air parity can now occur. Artillery routines completely revised. Railway terrain added for scenario designers.

  • DOS-WW2 5.5 – June 2002 – Largely a bugfix release, the waypoint count was raised from 10 to 125 per formation and 63 new scenarios and 3 additional campaigns were added.

  • DOS-WW2 5.6 – December 2002 – Maps can now go from 20x40 to 160x200. New infantry color was added for China, Czechoslovakia, Belgium and RED. Area fire can be targeted through smoke. Direct HE fire will now inflict splash damage on all units in the target hex.

  • DOS-WW2 6.0 – July 2003 – 375+ new/revised icons. 30 new scenarios and 2 new campaigns (Langemarck at Narva and Stug Brigade 276). Many OOB/picklist upgrades (all AI picklists, some 14,991 lines of code, were checked).
    (Original installer – 62.0 MB ZIP)
    (Installed Version – 60.4 MB ZIP)

  • DOS 6.01 – August 2003 – a/k/a V6 Supplement. 27 new/revised icons. 24 new scenarios.

  • DOS 7.0 – 20 June 2004 – 933 new/revised icons. 27 new scenarios and 1 new campaign (Paratroopers in the Pacific). Introduced a completely new OOB format, being able to support 999 units and 999 formations. 13 new terrain features added. 55 new unit classes added. Map Generator added. Game now supports multiple icons per unit (Summer/Winter/Desert).
    (Original installer – 85.4 MB ZIP)
    (Installed Version – 82.7 MB ZIP)
    (Shrapnel Games Press Release on DOS 7.0 release)

  • DOS-WW2 7.01 Supplement – 10 September 2004 – Supplemental upgrade patch. Various bug fixes, and contained a near complete rework of the buildings (The original 40 single hex houses were replaced with 80 new single hex houses and 12 each of the wooden and stone multi-hex buildings were reworked
    (Sample 1 of new buildings)
    (Sample 2 of new buildings)
    (Sample 3 of new buildings)

At this point, development of the DOScodebase terminated, so that work could be concentrated on a gameengine that would work natively in Microsoft Windows, rather thanrequiring MS-DOS.

  • Win-WW2 1.0 – 9 June 2006 – [CDs shipping] – Major upgrade from DOS to Windows engine. Graphics no longer limited to 640x480, a new zoom level added, 10 new terrain types, 500 new/revised icons and 63 new scenarios added, plus six nations (Slovak Republic, Manchukuo, Italian Social Republic, Vichy France, Polish Communists (LWP), Chinese Communists). Long campaigns added for France, Chinese Nationalists and Chinese Communists.

  • Win-WW2 1.1 – 14 July 2006 – Bugfix release. 3 new/revised icons. 13 new scenarios.

  • Win-WW2 2.0 – 12 March 2007 – 75 new/revised icons. 13 new scenarios. Opfire filtering added for CD owners. Maximum game points raised to 65,000 points. Nationalist/Communist Chinese Long Campaign scripting fixed.

  • Win-WW2 2.5 – 8 May 2007 – Bugfix release.

  • Win-WW2 3.0 – 1 May 2008 – 27 new/revised icons. 14 new scenarios. Passenger Capacity now represented in game by [LOADED: 10 ( of 13 )], eliminating guesswork. Various bug fixes.

  • Win-WW2 3.5 – 18 December 2008 – 2 new/revised icons. 9 new scenarios. More East Front batlocs added. European Long Campaign now ends May 1945 instead of April 1945. 'Tank Rider' passengers now have a greater chance of more casualties if caught on the tank when they are fired on.

  • Win-WW2 4.0 – 17 December 2009 – 29 new/revised icons. 22 new scenarios and 1 new campaign (ANZAC). Explosives unit class added, representing command detonated stuff. APCalc and ArmorCalc added. Passenger dismount code revised to check for mines in dismount hex. Game end date changed to 1946? More batlocs added for Canadians in Normandy.

  • Win-WW2 4.25 – 20 April 2010 – 1 new icon. Mini upgrade to fix PBEM errors, plus minor OOB changes etc. New infantry flame graphics added.

  • Win-WW2 4.5 – 4 March 2011 – 28 new/revised icons. 12 new scenarios. Widescreen support added for CD owners. Game code adjusted to make it more friendly in regards to CPU usage when not actively 'thinking'. Romanian v Russian batlocs added, as well as Spanish vs Russian batlocs. Italian long campaign start/end date bug regarding the 1943 Surrender date fixed.

  • Win-WW2 5.0 – 26 March 2012 – 9 new/revised icons. 10 new scenarios and 2 new campaigns. Snipers can now target/destroy IEDs, etc. Thorough comb-through of OOBs for all sides for infantry characteristics to standardize infantry in the game.

  • Win-WW2 6.0 – 11 April 2013 – 76 new/revised icons. 7 new scenarios and 1 new campaign. Artillery Overload concept added. Windows 8 support changes. Movement class for snowmobiles added. Map vision algorithm changes. For CD owners; the concept of General/Direct Support artillery was introduced. They are cheaper than regular 'full command' artillery, but at the price of slower response times, etc. Timed objectives also added for CD owners, where the value of a victory hex is variable according to the current turn number.

  • Win-WW2 7.0 – 25 March 2014 – 67 new/revised icons. 12 new scenarios and 2 new campaigns. All 15 levels of terrain are now represented by different colors on the mini map. Previously only the first 10 levels were with level 11-15 the same color as level 10. CD owners now have the programmed barrage option for artillery – CD owners can plot programmed barrages, while free game owners can cancel programmed barrages, since they may be playing scenarios made by CD owners. The Italian Long Campaign end date has been extended to 9/43 with Germany added as a possible opponent in that last month. The Balkans option [in the Italian LC] now runs from 10/40 to 4/41. During the time period 10/40-3/41 the 'Balkan' opponent is Greece and in 4/41 it is Yugoslavia. Eastern Front is now available only from 9/41 to 5/43.

  • Win-WW2 8.0 – April 2015 – 92 new/revised icons. 10 new scenarios. Shallow water code changes. Long campaign set up screen revamped.

  • Win-WW2 8.1 – May 2015 – 2 new/revised icons. Bugfix release, fixing a 'bailout' bug for destroyed units – they wouldn't bail unless they were on a lake hex. Japanese leader names revised.

  • Win-WW2 9.0 – April 2016 – 407 new/revised icons. 6 new scenarios and 3 new campaigns. OOB changes, ScenHack has SQL sorting added.

  • Win-WW2 10.1 – March 2017 – 73 new/revised icons. 20 new scenarios. Map sizes now increment/decrements by 5 hex increments, not 10 as before giving players more control over map size. New terrains added to the game (only CD owners can edit them in), and older terrains have had their artwork revised.

Russo-German War Mod for Steel Panthers: WW2version 2.2
by Dr. Klaus Mueller-Buschbaum (Germany) and OlegBazhenov (Russia)

WHAT YOU GET: Four data files for Germany and the Soviet Union containing about 750 different units for the two nations, more than 400 new LBM side-views for these units as well as more than 200 new and additional SHP icons for representation on the battlefield!

This bunch of material covers the period from 1/1930 to 12/1949. This means you can play also hypothetical battles of the early 30s to the late 40s with the war not ended historically. This includes a lot of 'what if' of course, but we know that a lot of wargamers like to try a bit beyond history. Therefore our add on includes a lot of stuff, which never saw any combat (like the late Soviet IS tanks) or even didn't reach beyond prototype stage (like the German E-series). It includes units of the German Reichswehr and early Red Army from the end of the Russian war, dozens of additional aircraft and their versions covering such mostly unknown projects like the Soviet Autogiro helicopter/plane hybrid, German Drache helicopter or Fw-190 jet. For those preferring authentically used material only, we offer a lot of missing low production models of AFV like German early PzKw-IIIA, PzKw-IID, different early Tiger I & II versions or Soviet KV-8s flame tanks, early BT-models, SMK and T-100 super heavy tanks not to forget all the work we spent on most realistic data.

For detailed lists see the unit list files included in this package.

Furthermore we drastically changed infantry and the use of support weapons. Cause the US were the only to equip their men with one LMG per squad, we decided to include somewhat historical amounts for Germany and the Soviet Union reflecting e.g. the 1941 losses of the Soviets and their recovery from this in the following. As a result we designed a modified formation system and included a new infantry type not to mix Waffen SS or Soviet Guard with normal infantry.

With the Soviet data prepared by a Russian and the German one by a German you can expect to get a balanced set of units showing the result of a lot of discussion!

NOTE: Due to this being in the v2.2 OOB format; the moddesigners split up the OOBs into two different sets; you have to runa BATCH file to select the era that you want:

Early_War.bat
Late_War.bat

(Original Files – 3.91 MBZIP)
(Installedonto SPWW2 v2.2 for ease of use – 30.8 MB ZIP)

'SPMBT was supposed to be a simple extension to SPWW2that would only take 3 or 6 months work.'(TM)

The original SPMBT Website circa 2002 was at(http://www.wargamer.com/spcammo/page4.asp)and as of June 1, 2002 had this message:

Coleman powermate cp5092016 air compressor parts manual. Steel Panthers - Main Battle Tank(SPMBT)
(Due Late Spring 2002)

[Updated 30/03/2002]

SPMBT will return to the originaltheme of SSI's Steel Panthers II - Modern Battles.

Date range covered by the game is1946 to 2020.

SPMBT is a re-coding of the SPWW2Version 5.0 code to address modern combat.

New code features that should be inthe released product include multiple charge and top attack ATGM,Kontakt advanced ERA, Drozd/Arena active ATGM defences and Visual andInfra-Red Screening Smoke (VIRSS) anti-ATGM countermeasures.

There are about 90 countries inSPMBT. The current list is : Egypt, Poland, Syria, Israel, Japan,France, Great Britain, PLO, Jordan, Iran, Russia, USA, USMC, China,Australia, Gulf States, Iraq, India, N Korea, S Korea, Taiwan,Mujahadeen, NVA, ARVN, Pakistan, Afghanistan, Belgium, Netherlands,Norway, Canada, Greece, Turkey, Spain, Italy, Denmark, E Germany,Czechoslovakia, Hungary, Romania, Libya, Yugoslavia, Green, Red, WGermany, Argentina, Austria, Cyprus, Brazil, Cuba, Pathet Lao,Slovakia, South Africa, Switzerland, Thailand, Albania, Angola,Bosnia-Herzogovina, Cambodia, Chile, Croatia, East Timor, Myramar,Ethiopia, Saudi Arabia, Finland, Sweden, Laos, Lebanon, Macedonia,Chechnya, Indonesia, Viet Cong, Portugal, Slovenia, Zimbabwe, SouthYemen, North Yemen, Eritrea, Ukraine, UN, Mozambique, Ecuador, ElSalvador, Nicaragua, Peru, Rhodesia, Bulgaria, Somalia, Tanzania,Uganda. Note that national flags will change as time goes by -Afghanistan has about 14 flag changes in the game time frame!. (Someminor adjustments and/or additions may be made to this list).

The usual modern stuff removed fromWW2 is back - cluster artillery, SAMS, artillery minelets, SEADplanes, ERA armour etc.

The World War 2 Long Campaign hasgone, but we may be able to replace this with post WW2 historicalLong Campaigns, however these may not make version 1. The normalcampaign Generator is in of course, and some battle locations arescripted for this use, for example the USSR vs. Afghanistan follows aset of locations taken from the progress of that conflict. NATOCentral Front nations versus the Warsaw Pact will fight inappropriate areas - e.g. Gelnhausen or Steinau for USA vs Warpact,Koenigslutter or Hameln for BAOR vs WP. Therefore, NATO vs WPcampaigns using the generator are fine - just pick 3 valid opponentsfor your area to play a Big Mistake III 'what if' campaign at anystart date you like.

The User campaign Editor isavailable of course - we may be able to bring you a couple of userCampaigns by release date, but no promises.

Currently (End March 2002) the OOBdata is being finalised - once this is done, scenario and UserCampaign Work can be started in earnest. We are working to try to getthe first release of the game out to you by about the end of April orMay, but this is only a target - as SP Camo is focussed on qualityrather than throwing buggy trash out the door to meet some artificialdeadline date, we will only be releasing it when we feel it is goodenough to be played. Version 1 will be an initial release - version 2will have an OOB work-over with input from the player community - wewill be setting up a new Yahoo EGroup specifically for MBTdiscussion.

Sometime in 2003, the 'official' SPCAMO websitechanged to (http://linetap.com/www/drg/SPCamo.htm),away from The Wargamer.

Many of these downloaded install files were 'rescued'from oblivion through the Internet Archive, and game demo CD-ROMarchives from now extinct magazines such as Cyberstrategie andPC4WAR.

Version History:

  • DOS-MBT 1.0 Preview – 14 June 2002 -- Essentially a 'Public Beta' version with about 70 nations. Was originally intended to release on 7 June 2002, but the SPCAMO team felt they needed an extra week to correct various little details that came up at the last minute.
    (Original Installer – 45.7~ MB ZIP)
    (Installed Version – 45.7~ MB ZIP)
    (Install Screen Image – 260 kb PNG)

  • DOS-MBT 1.01 – 3 July 2002 – Upgrade Patch. Major number of OOB corrections and various bug fixes, including one for a Y2K style bug in the campaign generator, among others.

  • DOS-MBT 1.5 – 4 December 2003 – Upgrade Patch. Adds four new nations (Nigeria, Eritrea, Tanzania and Uganda). 300 new icons; maps can now go up to 160x200 hexes. A new infantry color has been added to the game. Six new scenarios and one campaign.
    (Original installer – 7.5~ MB ZIP)
    (Files from Installer – 7.5~ MB ZIP) – place into your MBT 1.0 directory and overwrite all files.

  • DOS-MBT 2.0 – 6 June 2003 – First 'full' version. 16 nations (Japan, Australia, Canada, Algeria, Thailand, Bosnia-Herzegovina, Cambodia, Croatia, Chad, Ethiopia, Sudan, Lebanon , Kenya, Indonesia, Malaysia and Somalia) added, 400 new icons; 40 new scenarios and one campaign added.
    (Original installer – 56 MB ZIP)
    (Installed Version – 55.4 MB ZIP)

  • DOS-MBT 2.01 – 4 August 2003 – Supplemental upgrade patch. Fixed various minor bugs found. 2 new scenarios and 120 new/revised icons.
    (Original installer – 4.9~ MB ZIP)

  • DOS-MBT 3.0 – 18 July 2004 – Now has the large format OOB system (999 units and 999 formations). 420 new icons. Map Generator added. 13 new terrain types (Ice, Frozen Streams, Marsh, Ploughed Field, Red Sand, Red Sand Rough, Grey Sand, Grey Sand Rough, Arid/Fall Grass, Arid/Fall High Grass, Winter Crop Field, Mid-Winter Snow Field, and Bare Winter/Late Fall Trees). 28 new scenarios.
    (Original installer – 77.5 MB ZIP)
    (Installed Version – 75.8 MB ZIP)

  • DOS-MBT 3.01 – September 2004 – Supplemental upgrade patch. Various bug fixes, and contained a near complete rework of the buildings (The original 40 single hex houses were replaced with 80 new single hex houses and 12 each of the wooden and stone multi-hex buildings were reworked
    (Sample 1 of new buildings)
    (Sample 2 of new buildings)
    (Sample 3 of new buildings)
    (Original installer – 6.6~ MB ZIP)

At this point, development of the DOS codebase terminated, so thatwork could be concentrated on a game engine that would work nativelyin Microsoft Windows, rather than requiring MS-DOS.

  • WinMBT 1.0 – 28 July 2005 [when CDs began shipping] – Major upgrade from DOS to Windows engine. Graphics no longer limited to 640x480, a new zoom level added, 10 new terrain types, 66 new icons and three new scenarios and one new campaign.

  • WinMBT 2.0 – September 2005 – Continuing bug fixes; 34 new scenarios and Artillery/Bomb routines modified – Pushing R or Z will show the blast radius now. White circles show the maximum blast radius of the weapon, and if you know that an enemy unit is at that location, a yellow circle will show if it is damaged or not by the blast effects.

  • WinMBT 3.0 – January 2007 – Continuing bug fixes. 400+ new/revised icons. FO now can use GPS/Laser rangefinders to reduce artillery dispersion when calling fire in. Retreat/Rally hexes added. Opfire filtering added (for paid version). Multi charge HEAT added as weapon class. Artillery code regarding armor adjusted to reduce lethality. Maximum game points raised from 50,000 to 65,000 points. Iran/Iraq War battle locations added.

  • WinMBT 3.5 – April 2007 – Hovercraft class added to game. 153 new/revised icons. Various bug fixes.

  • WinMBT 4.0 – 1 May 2008 – Major OOB work done and bug fixes. 210 new/revised icons. All units in the game [at this time] now have a photo assigned to them. New top attack HEAT weapon class. Format manager download. Passenger Capacity now represented in game by [LOADED: 10 ( of 13 )], eliminating guesswork.

  • WinMBT 4.5 – March 2009 – Some more OOB work, mainly on Russia. 99 new/revised icons. 25 new scenarios. New weapon class: Top attack inertial guidance weapon. Cluster munitions will occasionally leave unexploded bomblets, which are treated in-game as mines. 3,686 icon slots added to the core game engine.

  • WinMBT 5.0 – March 2010 – 159 new/revised icons. 19 new scenarios. New demolition class added to game, allowing command detonated IEDs. Building collapse code revised to have stone buildings be more dangerous in a collapse. Dismounting passengers into a hex will trigger a mine check. ArmourCalc and APCalc tools now included with game.

  • WinMBT 5.5 – March 2011 – 40 new/revised icons. 15 new scenarios. Widescreen support added for CD Owners. Game code adjusted to make it more friendly in regards to CPU usage when not actively 'thinking'. Georgia and South Ossetia added as battle locations.

  • WinMBT 6.0 – March 2012 – 194 new/revised icons. 21 new scenarios. Thorough comb-through of OOBs for all sides for infantry characteristics to standardize infantry in the game. On-Map towed artillery over 155mm removed from game as part of OOB comb-through; over 25,000~ individual data changes were made.

  • WinMBT 7.0 – April 2013 – 106 new/revised icons. 13 new scenarios. Artillery Overload concept added. Windows 8 support changes. New weapon class for HESH firing weapons. France vs Mujahideen batlocs added to reflect ongoing French operations in Africa. Chile vs Argentina batlocs added to represent the 1978 war that almost happened. Movement class for snowmobiles added. Map vision algorithm changes. For CD owners; the concept of General/Direct Support artillery was introduced. They are cheaper than regular 'full command' artillery, but at the price of slower response times, etc. Timed objectives also added for CD owners, where the value of a victory hex is variable according to the current turn number.

  • WinMBT 8.0 – March 2014 – 66 new/revised icons. 21 new scenarios. 2 new campaigns. USMC OOB/picklist completely redone and scenarios/campaigns involving the USMC rebuilt to the new OOB standard. All 15 levels of terrain are now represented by different colors on the mini map. Previously only the first 10 levels were with level 11-15 the same color as level 10. CD owners now have the programmed barrage option for artillery – CD owners can plot programmed barrages, while free game owners can cancel programmed barrages, since they may be playing scenarios made by CD owners.

  • WinMBT 9.0 – April 2015 – 36 new/revised icons. 19 new scenarios and 3 new campaigns. Batlocs involving the current Syria/Iraq war against ISIS (Mujihadeen) have been added into the game. CD owners get Georgia as a new in game nation starting May 1991. Changes involving shallow water and units in the game code. HTML manual/game guide(s) merged into a single file to simplify CTRL-F-ing information.

  • WinMBT 9.1 – May 2015 – Bugfix release, fixing a 'bailout' bug for destroyed units – they wouldn't bail unless they were on a lake hex. Additionally, units with more than 13 men weren't showing on the map. They will now show with 13 men.

  • WinMBT 10.0 – April 2016 – 16 new/revised icons. 22 new scenarios. Game end date is now 2025, because we are approaching 2020 rather rapidly. Setting unit survivability to 7 now gives that unit the same crew survivability as the MRAP unitclass – the vehicle is just as vulnerable, it's just that the crew has a better chance to live! New batlocs for Turkey vs ISIS/ISIL, generalized middle east batlocs also added for almost everyone in the middle east to fight ISIS/ISIL. Mujahadeen vs Mujahadeen batlocs for Syria also added to represent the nastier sides of the Syrian Civil War. New NLOS missile weapon class added for CD owners representing non-line of sight guided weapons guided in by FOs. Scenhack now has SQL sorting.

  • WinMBT 11.0 – March 2017 – 138 new/revised icons. 15 new scenarios. Map sizes now increment/decrements by 5 hex increments, not 10 as before giving players more control over map size. Batlocs added for post-2014 battles for NATO vs Russia in the Baltics. Any nation that signed the Ottawa land mine treaty will no longer be able to purchase and place mines in defense after 1999. Additionally, any nation that signed the Convention on Cluster Munitions will no longer have cluster munition weapons in their game OOB's after the date that nation put the convention ban into effect. New terrains added to the game (only CD owners can edit them in), and older terrains have had their artwork revised.

Warhammer 40K Imperial Guard Mod (for SPMBT)(528~ kb ZIP)

This was done by Donovan Borman many years ago (circa 2007). Itadds a functional 40k Imperial Guard (with many Icons) to OBAT080(United Nations).

Warhammer 40K Mod (Version 3.0 for SPMBT V3.01)(85 kb ZIP)

NOTE:This was designed for SPMBT Version 3.01 (DOS), but works (somewhat)in the latest WinMBT.

The following countries have been changed to the following armies.

Egypt to Eldar
Poland to Tyranids
Israel to Necrons
Syriato Dark Eldar
Japan to Orks
France to Tau
UK to ImperialSpace Marines
PLO to Chaos Space Marines
Belgium to ImperialGuard

To Play: Just select the Nations flags as normal and buy asnormal.

Steel Panthers Mbt For Macular

Under the Preferences button you should set the followingdepending on who you're playing.

Rally/Rout preference:

Tyranid (Poland): 250%
Imperial Marines (GB): 200%
Chaosmarines (PLO): 170%

Notes:

1. These are not complete army lists, So don't expect everything,like Titans, etc. The Necron, Dark Eldar and Tyranid OOBs areextremely sparse.

2. I've had to use motorcycle and bicycle infantry to deal withsome units, this produces oddities in movement, But these don't seemtoo overwhelming.

3. Being unable to hack into the game code I've had to use thebasic infantry Icon for many different unit's even those thatwouldn't use them, for example all Tyranid small creatures use thesame Infantry Icons.

4.IMPORTANT: Weapon's in this game have turned up a lot moredeadly than you may be used to in SPMBT, with lots of big explosions.This is entirely accidental as I worked out a basic set of weaponsthen worked up using the game stat's. If you compare the stats to thegame they mostly are accurate, however in game it seems not to workas smoothly.

Changes to this Mod over previous versions

1. 2 new Races
2. New units for most existing races
3.Smoothed EW values on Aircraft and AA units, to correct mistakes (forexample the Space marine whirlwind had a EW value of 0 and the Orkflakwagon had EW 50.)
4. Reworked several weapon fits (mostlyaircraft).

Das Reich Mod (OfficialDiscussion Thread)

(Version 1.0P for WinSPMBT v9.1) (120~MB ZIP)

(Version 1.1P for WinSPMBT v10~) (122~MB ZIP)

(Version 1.1.6P for WinSPBMT v10~) (106.2~MB ZIP) (February 2017 Update)

'The core of the Das Reich mod for WinSP:MBT replaces the Danish (35) and German (44) OOBs with two German OOBs. These OOBs represent a German order of battle from 1946-2020 based upon the premise that Germany was not defeated in WWII. As such the mod contains a large number of hypothetical weapon-systems and loadouts, which I have endeavoured to render to the best of my abilities as realistically/practically as possible.

OOB 35 represents the conventional forces of the German Heer. As such it contains regular Heer infantry (on foot and motorised), Panzergrenadiers (mechanised), Gebirgsjäger (on foot and motorised) and Waffen-SS/Gardekorps formations. Engineers are also available (foot, mechanised, SS/Gardekorps and Gebirgsjäger). The armoured forces range from medium to very heavy tanks. Air support is provided by two types of fighter-bombers and heavy area bombers also. Artillery support (conventional and mechanised) is provided exclusively by cannon (from 7,5cm - 24cm). Assault helicopters are included. Naval support is available (12,7cm - 38cm). Naval transports and fixed emplacements are likewise available.*

OOB 44 is the equivalent of a QRF in modern terms. It contains a colonial analogue of the regular Heer known as Schutztruppen (on foot, motrised and mechanised), Fallschirmjäger (foot, motorised, airmobile and airborne), Marines (foot and amphibious) and, last but not least, Brandenburgers (foot, mechanised and airmobile). Engineers are also available (Marines, Paras and Brandenburgers). Armour support ranges from light to medium tanks and TDs. Air support is limited to two types of fighter bomber (from the late fifties exclusively VSTOL projects). In addition to the conventional spread of cannon (7,5cm - 15,5cm) rocket artillery (conventional and mechanised) and SAM units (static and mobile) are also available. Assault helicopters are included. Naval support is available (12,7cm - 40,6cm) as are naval transports.**

In addition to these units a range of gunboats, cavalry and heavy FlaK are available in OOB 42. I recommend using these units as 'captured' units in your scenarios to avoid complications.

I have also made light alterations to OOBs 11 (Russia) and 22 (Mujahideen) - see file named 'INFO' in 'OOBs' folder.'

Cold War 2020 Mod (version 0.80 for WinSPMBTv5.0) (37.2 MB ZIP) (OfficialDiscussion Thread)

Steel Panthers Mbt For Macbook

For those who don't know the Cold War 2020 mod already, the idea is the following:

The USSR has not gone bust, the East-West standoff has continued uninterrupted from 1990 all the way to 2020.

Nothing too original, but this means three decades of unfettered force consolidation and military development, FMS and shifting alliances.

Now think about it in wargame terms.

There come Comanches, T-95s, Marder-II, Block-III MBT, and a lot more! No force reduction, no oldies kept in service for decades without replacement, no Shinseki doctrine (well, not too much), now you can have fun wreaking havoc in Germany with the best technology that will never be available!

Now including 30 modified OOBs:

-USA
-Canada
-West Germany
-Denmark
-Netherlands
-Belgium
-France
-USSR
-Poland
-East Germany
-Czechoslovakia
-Hungary
-Romania
-Bulgaria
-Yugoslavia (new!)
-Bosnia (new!)
-Croatia (new!)
-Austria
-Greece (new!)
-Turkey
-Syria
-Egypt
-Libya
-Algeria
-Chad
-Mujahedeen
-South Korea
-North Korea
-Japan
-Cuba (new!)

Also included are:

-315 new IA picklists
-1318 new icons
-2423 new B&W .lbm pictures
-136 presentation-screen color .lbm pictures
-25 new or modified game sounds
-570 encyclopedia text files
-16 stand-alone scenarios
-1 complete campaign

To play, just install a new, clean version of WinSPMBT v5.0 (that's to prevent wrecking your custom files or your PBEM games), and run the mod installer over it. then open the game utilities and install the custom OOB set.

Please refer to the Readme files for more details on installing and playing.

Also, don't forget the official disclaimer:

'This mod contains highly altered or additional files that may or will cause interference with the master game files and it is HIGHLY RECOMMENDED that this mod be installed and played ONLY in a separate copy of the game and NOT run from the master game'

Steel Panther Mbt






broken image